![]() Use VCS if you know how to use them (git, SVN, Perforce.Always make clean and documented code (don't be like Valve).Avoid copying/pasting code blindly without knowing what it does.Have patience, you can't program a new weapon in 30 seconds and expect it to work as you would like to.Another problem of "beginners" is that they want to turn HL1 into Unreal Engine 4 without knowing how to make a simple entity and such. Learn the basics of C/C , most of the problems people have are basic C/C mistakes and not realted to HL1.HL SDK 2.3, the one that works best with WON ![]() Original HL SDK by Valve (works on Steam, could fail on WON) Solokillers updated HLSDK that is compatible with VS2017 The Half-Life High Definition Pack Coding: Gamer-Lab GoldSrc Content Downloads Resource Nodraw,tooltextures,ect -> zhlt.wad (get Vluzacn's Map Compile Tools ). Prop_dynamic -> monster_generic (with scripted_sequence to activate animations) Prop_static -> env_sprite with model path or cycler_sprite or item_generic (OPfor, CZ
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